Fortnite on iOS made $15 million in its first three weeks in the App Store

  |   Tech News

Epic Games’ iOS port of smash hit Fortnite has earned more than $15 million in its first three weeks on the market, says mobile analytics firm Sensor Tower. According to the company’s most recent report, Fortnite on iOS is now out-earning mobile heavyweights like Candy Crush Saga, Clash of Clans, and Pokémon Go on a weekly revenue basis, earning $6.4 million in the last seven days compared to Candy Crush Saga’s $5.8 million.

Granted, those games have all been out for years, with Candy Crush Saga now a six-year-old mobile game. But each game on that list has remained at the top of the App Store for years, and they’ve each matured into massive and stable revenue-generators. Fortnite, at least for now, is leading the pack.

Unlike most mobile games, some of which allow you to pay money to advance progress. Fortnite sells only silly costumes, goofy in-game dance animations, and other cosmetic items, as well as a three-month $9.99 subscription service called the Battle Pass. And while these metrics for Fortnite seem eye-popping, they’re not that surprising. The game is a worldwide phenomenon due to a blend of smart timing, Epic’s free-to-play model, and the growing and innate popularity of the battle royale genre.

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