The WHO has said it will include “gaming disorder” in a June update to its International Classification of Diseases (ICD), defining it as a pattern of behaviour “characterized by impaired control over gaming, increasing priority given to gaming over other activities to the extent that gaming takes precedence over other interests and daily activities, and continuation or escalation of gaming despite the occurrence of negative consequences.”
A diagnosis would recognize “significant impairment in personal, family, social, educational, occupational or other important areas of functioning and would normally have been evident for at least 12 months.”
A CAMH study released in 2016 estimated 13 per cent of Ontario students — or almost 123,000 kids — have experienced symptoms of a “video gaming problem,” which was up from nine per cent in 2007. About one in five boys reported having “problematic symptoms” linked to their video gaming.
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