Battle Royale has been one of the biggest talking points in gaming for the past couple of years. Most of the genre’s rise in popularity can be attributed to PlayerUnknown’s Battlegrounds, a title original designed as a mod from Brendan Greene, PlayerUnknown himself. Even with battle royale’s influence across the industry, with teams ranging from smaller indie developers to the AAA ecosystem of high-profile franchises taking a chance with the last man standing multiplayer approach, Greene’s ambitions appear to now be pulling him away from the competitive online experience he’s helped to build.
Speaking at GDC last month, Brendan Greene revealed he’s now working on another game other than PlayerUnknown’s Battlegrounds. The game in discussion, given its infancy of pre-production, doesn’t have any details Greene felt were worth discussing yet. He did point out, however, that the game will certainly not be a sequel to PUBG, the battle royale game that became more popular than he ever thought would, earning over $11 million in its opening weekend.
With PUBG now out of early access across PC, PlayStation 4, and Xbox One, Greene says he feels comfortable with the team at PUBG Corp’s ability to maintain and improve on the technical issues which’ve become more noticeable in PUBG over time, especially after the release of Fortnite, Call of Duty: Black Ops 4’s own battle royale mode, Blackout, and Respawn Entertainment’s Apex Legends, which launched this past February. It makes sense for PUBG Corp and Brendan Greene to not try and rush out a sequel title also, something Xaviant Games fell victim to when it tried to stealth launch The Culling 2 last summer and backfired greatly.
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